Tag Archives: VR

‘Declaration for the Future of the Internet’ Launched to Promote Open Web for All

The United States, the European Union, and dozens of other countries on Thursday launched a global Declaration for the Future of the Internet vowing online protection of human rights, respect for net neutrality, and no government-imposed shutdowns that was applauded by progressive advocates for a more open and democratic web.

“If acted upon,” the declaration “would ensure that people everywhere can connect, communicate, organize, and create new and amazing things that will benefit the entire world—not entrench the power of unaccountable billionaires and oligarchs.”

“Today, for the first time, like-minded countries from all over the world are setting out a shared vision for the future of the internet, to make sure that the values we hold true offline are also protected online, to make the internet a safe place and trusted space for everyone, and to ensure that the internet serves our individual freedom,” European Commission President Ursula von der Leyen said in a statement.

“Because the future of the internet,” she said, “is also the future of democracy, of humankind.”

The unveiling of the three-page document came months after President Joe Biden’s Summit for Democracy at which his administration was reportedly mulling the launch of an Alliance for the Future of the internet. It also comes amid swelling scrutiny over the power of big tech corporations and continued attacks to online access imposed by authoritarian regimes.

The nonbinding declaration references a rise in “the spread of disinformation and cybercrimes,” user privacy concerns as vast troves of personal data is collected online, and platforms that “have enabled an increase in the spread of illegal or harmful content.”

It further promotes the internet operating “as a single, decentralized network of networks—with global reach and governed through the multistakeholder approach, whereby governments and relevant authorities partner with academics, civil society, the private sector, technical community and others.”

Signed by over 55 nations—including all the E.U. member states, the U.K, and Ukraine—the document states in part:

We affirm our commitment to promote and sustain an internet that: is open, free, global, interoperable, reliable, and secure and to ensure that the internet reinforces democratic principles and human rights and fundamental freedoms; offers opportunities for collaborative research and commerce; is developed, governed, and deployed in an inclusive way so that unserved and underserved communities, particularly those coming online for the first time, can navigate it safely and with personal data privacy and protections in place; and is governed by multistakeholder processes. In short, an internet that can deliver on the promise of connecting humankind and helping societies and democracies to thrive.

The declaration won plaudits from U.S.-based digital rights group Free Press, whose co-CEO Craig Aaron said it “points to a vision of the internet that puts people first” and that, “if acted upon… would ensure that people everywhere can connect, communicate, organize, and create new and amazing things that will benefit the entire world—not entrench the power of unaccountable billionaires and oligarchs.”

“We’re encouraged by the declaration’s strong statements of support for net neutrality, affordable and inclusive internet access, and data-privacy protections, and its decisive stance against the spread of hate and disinformation,” he added.

Aaron called on the U.S. to “take the necessary steps to live up to these ideals—protecting the free flow of information online, safeguarding our privacy, ending unlawful surveillance, and making broadband affordable and available to everyone.”

The Center for Democracy & Technology also welcomed the declaration, describing it in a Twitter thread as “an important commitment by nations around the world to uphold human rights online and off, advance democratic ideals, and promote an open Internet.”

While it “hit on the right priorities” including protection of personal data privacy and a commitment to a multistakeholder internet governance process, the group called on each signatory to “review their own laws and policies against admirable standards articulated in the Declaration.”

“For the Declaration to have any persuasive power,” said the group, “the U.S. and other nations need to get their own houses in order.”

Jennifer Brody, U.S. advocacy manager at Access Now, also greeted the document with a tepid welcome.

“Of course we support calls in the declaration, like refraining from shutting down the internet and reinvigorating an inclusive approach to internet governance, but we have seen so many global principles and statements come and go without meaningful progress,” she said. “The burden is on the Biden administration and allies to do more than talk the talk.”

Originally published on Common Dreams and republished under a Creative Commons license (CC BY-NC-ND 3.0).

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From metaverse to DAOs, a guide to 2021’s tech buzzwords

  • From ‘metaverse’ to ‘NFT’ – here’s a wrap-up of the key buzzwords that shaped 2021 in the tech industry.
  • These subjects were the talk of the town in 2021, as the tech industry transitions into a new age.
  • A DAO tried to buy a rare copy of the U.S. Constitution, whilst NFTs took the art world by storm.

This year, tech CEOs drew inspiration from a 1990s sci-fi novel, Reddit investors’ lexicon seeped into the mainstream as “diamond hands” and “apes” shook Wall Street, and something called a DAO tried to buy a rare copy of the U.S. Constitution.

If you’re still drawing a blank as 2021 wraps up, here’s a short glossary:

Metaverse

The metaverse broadly refers to shared, immersive digital environments which people can move between and may access via virtual reality or augmented reality headsets or computer screens. read more

Some tech CEOs are betting it will be the successor to the mobile internet. The term was coined in the dystopian novel “Snow Crash” three decades ago. This year CEOs of tech companies from Microsoft to Match Group have discussed their roles in building the metaverse. In October, Facebook renamed itself Meta to reflect its new metaverse focus.

Web3

Web3 is used to describe a potential next phase of the internet: a decentralized internet run on the record-keeping technology blockchain.

This model, where users would have ownership stakes in platforms and applications, would differ from today’s internet, known as Web2, where a few major tech giants like Facebook and Alphabet’s Google control the platforms.

Social audio

Tech companies waxed lyrical this year about tools for live audio conversations, rushing to release features after the buzzy, once invite-only app Clubhouse saw an initial surge amid COVID-19 lockdowns. read more

NFT

Non-fungible tokens, which exploded in popularity this year, are a type of digital asset that exists on a blockchain, a record of transactions kept on networked computers. read more

In March, a work by American artist Beeple sold for nearly $70 million at Christie’s, the first ever sale by a major auction house of art that does not exist in physical form.

Decentralization 

Decentralizing, or the transfer of power and operations from central authorities like companies or governments to the hands of users, emerged as a key theme in the tech industry.

Such shifts could affect everything from how industries and markets are organized to functions like content moderation of platforms. Twitter, for example, is investing in a project to build a decentralized common standard for social networks, dubbed Bluesky

DAO

A decentralized autonomous organization (DAO) is generally an internet community owned by its members and run on blockchain technology. DAOs use smart contracts, pieces of code that establish the group’s rules and automatically execute decisions.

In recent months, crowd-funded crypto-group ConstitutionDAO tried and failed to buy a rare copy of the U.S. Constitution in an auction held by Sotheby’s. 

Stonks

This deliberate misspelling of “stocks,” which originated with an internet meme, made headlines as online traders congregating in forums like Reddit’s WallStreetBets drove up stocks including GameStop and AMC. The lingo of these traders, calling themselves “apes” or praising the “diamond hands” who held positions during big market swings, became mainstream.

GameFi

GameFi is a broad term referring to the trend of gamers earning cryptocurrency through playing video games, where players can make money through mechanisms like getting financial tokens for winning battles in the popular game Axie Infinity.

Altcoin

The term covers all cryptocurrencies aside from Bitcoin, ranging from ethereum, which aims to be the backbone of a future financial system, to Dogecoin, a digital currency originally created as a joke and popularized by Tesla CEO Elon Musk.

FSD BETA

Tesla released a test version of its upgraded Full Self-Driving (FSD) software, a system of driving-assistance features – like automatically changing lanes and make turns – to the wider public this year.

The name of the much-scrutinized software has itself been contentious, with regulators and users saying it misrepresents its capabilities as it still requires driver attention.

Fabs

“Fabs,” short for a semiconductor fabrication plant, entered the mainstream lexicon this year as a shortage of chips from fabs were blamed for the global shortage of everything from cars to gadgets.

Net zero

A term, popularized this year thanks to the COP26 U.N. climate talks in Glasgow, for saying a country, company, or product does not contribute to global greenhouse gas emissions. That’s usually accomplished by cutting emissions, such as use of fossil fuels, and balancing any remaining emissions with efforts to soak up carbon, like planting trees. Critics say any emissions are unacceptable.

Originally published on World Economic Forum and republished under  Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License.

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What is the metaverse? 2 media and information experts explain

Above: Photo / Pixabay

The metaverse is a network of always-on virtual environments in which many people can interact with one another and digital objects while operating virtual representations – or avatars – of themselves. Think of a combination of immersive virtual reality, a massively multiplayer online role-playing game and the web. 

The metaverse is a concept from science fiction that many people in the technology industry envision as the successor to today’s internet. It’s only a vision at this point, but technology companies like Facebook are aiming to make it the setting for many online activities, including work, play, studying and shopping.

Metaverse is a portmanteau of meta, meaning transcendent, and verse, from universe. Sci-fi novelist Neal Stephenson coined the term in his 1992 novel “Snow Crash” to describe the virtual world in which the protagonist, Hiro Protagonist, socializes, shops and vanquishes real-world enemies through his avatar. The concept predates “Snow Crash” and was popularized as “cyberspace” in William Gibson’s groundbreaking 1984 novel “Neuromancer.”

There are three key aspects of the metaverse: presence, interoperability and standardization. 

Presence is the feeling of actually being in a virtual space, with virtual others. Decades of research has shown that this sense of embodiment improves the quality of online interactions. This sense of presence is achieved through virtual reality technologies such as head-mounted displays.

Interoperability means being able to seamlessly travel between virtual spaces with the same virtual assets, such as avatars and digital items. ReadyPlayerMe allows people to create an avatar that they can use in hundreds of different virtual worlds, including in Zoom meetings through apps like Animaze. Meanwhile, blockchain technologies such as cryptocurrenciesand nonfungible tokens facilitate the transfer of digital goods across virtual borders.

Standardization is what enables interoperability of platforms and services across the metaverse. As with all mass-media technologies – from the printing press to texting – common technological standards are essential for widespread adoption. International organizations such as the Open Metaverse Interoperability Group define these standards. 

Why the metaverse matters

If the metaverse does become the successor to the internet, who builds it, and how, is extremely important to the future of the economy and society as a whole. Facebook is aiming to play a leading role in shaping the metaverse, in part by investing heavily in virtual reality. Facebook CEO Mark Zuckerberg explained in an interview his view that the metaverse spans non-immersive platforms like today’s social media as well as immersive 3D media technologies such as virtual reality, and that it will be for work as well as play.Hollywood has embraced the metaverse in movies like ‘Ready Player One.’

The metaverse might one day resemble the flashy fictional Oasis of Ernest Cline’s “Ready Player One,” but until then you can turn to games like Fortnite and Roblox, virtual reality social media platforms like VRChat and AltspaceVR, and virtual work environments like Immersed for a taste of the immersive and connected metaverse experience. As these siloed spaces converge and become increasingly interoperable, watch for a truly singular metaverse to emerge.

Originally published on The Conversation by Rabindra Ratan & Yiming Lei and republished under a Creative Common License (CC BY-ND 4.0).

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Bloomberg: Facebook Changes Name to Meta in Embrace of Virtual Reality

Facebook Inc. has rebranded itself, now, as Meta, most likely as a means to separate the corporate identity of the social network that has been tied to a myriad of ugly controversies. The name change is meant to highlight the company’s shift to virtual reality and the metaverse.

CEO Zuckerberg spoke at the Facebook’s Connect virtual conference and commented on the name change, “From now on, we’re going to be metaverse-first, not Facebook-first.”

The new name change does not affect the company’s share data or corporate structure, however the company will start trading under the new ticker, MVRS starting December 1.

Needless to say, Twitter comments and memes instantly rolled in after the rebrand announcement:

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Algorithms define our lives, the Metaverse is already our home and Dark Patterns follow us everywhere

Photo: Adobe Stock

What is the metaverse?

I can’t link to a particular article explaining it because most of what’s out there is misleading. The truth is that nobody knows. The term comes from various science fiction sources, the most recent and least accurate is from “Ready Player One”.

The general idea of that book & film example is a future scenario where many, particularly the young, spend endless hours logged into a shared virtual reality game-like scenario where they can create a unique identity, via 3D avatars, and can interact in a realistic, yet magical, virtual reality environment.

There are many individuals and companies, such as Facebook that are advocating a link from the current online “world” to this type of “enhanced” 3D interactive “metaverse”. They even use the term and try to define its meaning based on their “vision” for the future of social media and the internet.

Zuckerberg monopolizing the Metaverse before it even exists?

The problem is, they are almost certainly wrong in this future prediction. The metaverse is already here, albeit in a very primitive form, where it will lead and what it will eventually turn into is completely open and up to all who inhabit it now and going forward.

The problem is, they are almost certainly wrong in this future prediction. The metaverse is already here, albeit in a very primitive form; where it will lead and what it will eventually become is completely open, and up to all who inhabit it now and going forward.

Elon Musk once said “We are all already Cyborgs” referring to the way cell phones (and for Tesla owners the onboard computer in their cars) extend our senses in a nearly continuous manner. We really can’t live the digital life most of us currently lead without our technological enhancements via hand-held (for now) computing.

Since this progression from the primitive early internet and web to the current, still primitive, phase of work-from-home and zoom business and education the is a continuous extension of our “world” into an artificial computer-aided meta-universe that is slowly becoming more responsive to our unspoken needs and wants.

“our electric global networks now begin to simulate the condition of our central nervous system. But a con-scious computer would still be one that was an extension of our consciousness, as a telescope is an extension of our eyes, or as a ventriloquist’s dummy is an extension of the ventriloquist.

Marshall Mcluhan, from “Understanding Media, pg. 388

What are “Dark Patterns”

Another recently coined term, dark patterns, has come to mean the ways that software designers use user interfaces to influence behavior and elicit a desired outcome, such as clicking a “buy button”.

Another way to imagine it is the digital equivalent to the grocery store designs that put necessities and staples like milk & eggs as far away as possible from the entrance, to try and entice impulse buying, while filling the check-out aisles with candy and other low cost / high margin goodies.

“We drive into the future using only our rearview mirror”

Marshall Mcluhan

The disconnect in this analogy is that people intuitively believe that the digital dark patters are less powerful and have less impact since they operate in cyberspace, while in fact is that the ability to manipulate behavior is much, much more powerful in the digital realm.

The “Dead Internet Conspiracy Theory” is just reality bumping into the truth

A recent article in the Atlantic noted the existence of the theory, and concluded that, though it had a ring of truth, ultimately the fact that this theory, on an obscure web page was possible to find, meant that the internet is not dead, and therefore the theory is invalid.

Nothing could be further from the truth. The rise of Dark Patterns, even as the devices we use and the sites we surf to and exist inside of (like Facebook) are evolving, and the endless self-inflating systems and algorithms that surround us are literally killing the internet and destroying our digital lives.

Infanticide would be a more accurate term, perhaps, since we are all baby cyborgs of the pre-metaverse and have barely had a chance to live, while these powers expand endlessly into a death-machine for our extended consciousness.

Infanticide would be a more accurate term, perhaps, since we are all baby cyborgs of the pre-metaverse and have barely had a chance to live, while these powers expand endlessly into a death-machine for our extended consciousness.

The internet is currently on life-support, because the one thing that it is innately predisposed toward, the enhancement and amplification of human interconnected communication, is at odds with the corporate goals of the gatekeepers, mainly Amazon, Facebook and Google.

Free and open communication, coupled with ever evolving and improving upgrades to the software of our lives, is nearly extinct, before it has even begun, due to this infinite conflict of interest.

Algorithms define our lives, the Metaverse is already our home and Dark Patterns follow us everywhere

The above, a dramatically described and yet painfully obvious truth, is what has even the US government, in the form of the FTC and its chair, Lina Khan, looking at antitrust remedies for the economic devastation that has been caused by the dead internet paradox.

And it has inspired legions of blockchain and coding resistance fighters to start the long process of finding a way to launch WW3, and other independent ways to connect humans using computers that are in are pockets, in our living rooms, and perhaps soon, implanted in our bodies.

Another example is Pi, a new and upcoming cryptocurrency, based on a future where a billion people will be mining and sharing the proceeds equitably using cell phones, and since they will all be connected via the mining software, the realization of this goal would automatically create, for a billion people worldwide, an alternative network, one without gatekeepers to block people from freely interacting with each other.

Oddly, it is the dim realization that the internet is, in fact, already dead in its current form, that will lead to the changes that will ultimately bring about a digital communication revolution, one that will make WWW1 look like a mistake from a primitive and misguided time.

Oddly, it is the dim realization that the internet is, in fact, already dead in its current form, that will lead to the changes that will bring about a digital communication revolution, one that will make WWW1 look like a mistake from a primitive and misguided time.

Anything, and anyone, that can wake us up to what we lack, and what we are missing, in our digital worlds and our lives – in the pre-metaverse – is a hero of the future and must be praised as such. Starting now.


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This Week: Stories from the Climate Crisis, Tech, Tesla, Apple and more

Just in case you missed our recent coverage on the intersections of the Climate Crisis, Tech and Entertainment, we’ve compiled a list of articles for you to check out:

Graphic Collage / Lynxotic

Greta Thunberg: Climate Activist focused on Change now, not hopes for an Uncertain Future

Greta Thunberg is a sixteen-year-old Swedish girl who is rapidly becoming a flash point for those in the movement to raise awareness of the global emergency of global warming and climate change.

Photo / Adobe Stock

The Potential of Self-Driving Cars in Entertainment Media: First Foray

While it might be easy to imagine people in self-driving cars perpetually staring at their smart phones or laptops, there is the possibility that entertainment companies could collaborate with vehicle manufacturers to change the very design of vehicles and make car-riding a transmedia experience.

Photo / Apple

iOS 13 Tips: How to Use and Manage the new Share Menu for iPhone and iPadOS

The share menu can vary from app to app, many use it most often from within Safari or the Mail app, however, for this video, we chose the Apple News app as the operations are essentially the same.

Photo / Global Citizen / Ethan Judelson

Leonardo DiCaprio headlines Global Citizens Festival, continues fight to raise awareness of Climate Crisis

Leonardo DiCaprio had made several stances against climate change over the years. The actor spearheaded the issue in his 2016 documentary “Before The Flood” and even used the stage during his long-awaited Oscar acceptance speech to talk about the importance of preserving our natural world. Evidently, the man is a passionate environmentalist.

Graphic Collage / Lynxotic

Tesla and Elon Musk are Smiling: Gas Pumps Out, Charging Stations In

The news here, however is that these are stations that have decided to abandon gas, oil and, presumably, gasoline-based auto maintenance for EV charging and convenience. This is a trend that, hopefully, will accelerate.

Photo / Magnolia Pictures

‘Scandalous’: National Inquirer sets the Standard for Questionable News Coverage

If one even notices the title of the film printed in smaller letters in enormous tagline’s shadows, one might expect that “Scandalous” isa movie about conspiracy theories or some great national collusion that ties all of these pop-culture headlines in some absurd way. However, beneath the title on the poster, seemingly hidden, is the film’s subtitle. It reads “The Untold Story Of The National Enquirer.

Photo / Disney

5 New Trailers just Released: Check out the future fare from Sony, Disney and more

This week had a gaggle of new trailers hitting the street so we decided to choose five to showcase and feature in this post.

Photo / Warner Bros.

Eight Movies Out Now you might have missed

Just in case you missed our coverage of recent films, out now in theaters, we’ve compiled a graphic tour of a few noteworthy (or at least to be considered) titles among them.


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Self-Driving Cars in Entertainment Media: Quantum Leap into Lifestyles of the Future

One Innovation can Lead to Thousands More

We are at points of transition in the worlds of vehicles and entertainment. On both fronts, the past few years have given us unprecedented change. For vehicles, the now practical concept of self-driving cars opens up the possibility of getting around without a human operator behind the wheel. Meanwhile, for entertainment, the rise of streaming services and cord cutting has changed the way we consume media on a mobile basis.

These two evolutions may seem unconnected right now. However, both concepts are still in their infancy. Given recent history, entertainment companies are currently dead set on finding the latest platform to create and distribute their content on, and self-driving vehicles have seemingly limitless potential. It is clear that these two innovative concepts will intersect, potentially in the near future.

With no one operating a car, traveling becomes an experience of little beyond being a passenger. Whether it is doing a daily commute or taking a cross-country road trip, “driving” no longer requires attention and awareness. Being in a car becomes a slot of time where people are essentially trapped in the confines of a small space with no responsibilities. It is the perfect time for catching up on news, entertainment, or communication.

While it might be easy to imagine people in self-driving cars perpetually staring at their smart phones or laptops, there is the possibility that entertainment companies could collaborate with vehicle manufacturers to change the very design of vehicles and make car-riding a transmedia experience.

A Completely new Lifestyle built around Time in Transit

What this would look like is unclear, but one can imagine a car surrounded in screens—on the backs of seats, propped on dashboards, and even over some of the windows, making entertainment accessibly (maybe even unavoidably) built into a vehicle’s architecture. Many companies are gearing up for the potential. Finnish company FlexSound is pioneering “augmented audio” devices that can produce movie theater quality audio by imbedding transducers into car seats and headrests, allowing the occupant to feel the sound directly, for example.

The potential does not stop there, though. Consuming media exclusively in a car offers a very particular experience, one that companies could capitalize on with originality. Virtual reality simulations are one of the latest breakthroughs in entertainment tech. Currently, virtual reality occupies a vague area somewhere between film and video games. Despite its growing popularity, VR is yet to find an exact home in the day-to-day lives of consumers.

Perhaps self-driving cars can provide that stable home for VR. With the help of technology, media equipped vehicles could change the very landscape that one is driving through everyday. With screens disguised as windshields, a boring commute could become an adventure through some of the world’s most interesting places. Perhaps the commute could even be through different worlds. Hypothetically, by hooking your Tesla up with a Disney or Warner Brothers package, you could find yourself driving across a Star Wars planet, Gotham City, or some other fictional place every single day.

Who will lead in the Contest to provide Entertainment Solutions for a Newly Liberated Population?

Of course, VR could offer more than just moving through these places. There could be narratives involved. During your drive across Gotham City, the Joker could pop out of an alley, or you could find yourself in a car chase with the Batmobile. On the other hand, your car could become a Disney World ride, and driving your kids to school could become a Millennium Falcon or Buzz Lightyear adventure that involves shooting down enemy ships in a distant galaxy.

The possibilities are endless. Of course, it will all be a façade, but so is every form of visual entertainment. Ever since Thomas Edison created the Kinetoscope in 1897 to produce the first motion pictures, we have been happily living in a world filled with enthralling illusions. 

The future of entertainment is unclear, but self-driving cars merging with media outlets is one distant idea that has already crossed the minds of industry executives. If self-driving cars become more popular over the next decade, it is possible that we will see this conglomeration / convergence take effect. Perhaps Uber and Lyft will do away with their drivers and start producing movies instead. Or maybe they will team up with Netflix, Amazon, or Apple+ to have a constant stream of content. Or maybe instead of Ubers and Lyfts altogether, we will get around in Disney Taxis or join in on Universal Studios Carpools. Again, the possibilities are endless. What’s your take?


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