Tag Archives: identity

The Whole “be real” thing is Hard if you spent years learning to be Professional First

Above: Photo Collage / Lynxotic

Who am I? I’m the person writing this.

But is it really necessary for you to know that I am female, love only cats (no dogs) and just got engaged?

No? Good, cause none of that is true. (Except the female part) That’s only one example of the odd twists that can come with the current trend of people going viral when they show “realness” and vulnerability.

Heard of acting? That’s what Meryl Streep does when she plays a person that never went to Yale and is not a rich famous actor, wink wink.

I suppose, as with so many online phenomena these days, it’s TikTok leading the way. No longer a place for young girls to dominate using only dancing, beauty and feminine wiles, it’s now a place where less objectively attractive people can blow up by showing, ostensibly, who they are.

Or by wearing a bear head as a hat.

https://www.tiktok.com/@madelin._.crochets/video/6983841654092352773

This trend towards realness has, based on informal research, also spilled over into places like LinkedIn, Medium and even Twitter.

On the whole, I think it’s a great thing. If Meryl Streep was only able to play herself, movies would be much less interesting, no doubt!

And maybe at least half of all the realness really is real. Just take it with a grain of salt if you see posts of someone getting engaged 3 times. In the same week.

All kidding aside this trend is part of a bigger, important evolution in digital communication

The evolution from journalistic norms, such as never referring to yourself directly but only as “your scribe”, “the writer”, “your correspondent” or just “one”, as in “one can only wonder…” to today’s norm of writing like the whole world wants to read your diary….

These journalistic conventions seem archaic and even ridiculous when the formerly forbidden “I” is commonplace and the authenticity of direct TikTok style casual presentation is already dominant and growing as a trend.

But the overall shift has more than just a style preference behind it, if you ask this writer (me).

It’s also far more than just the outgrowth of armies of non-journalists communicating spontaneously in every format and on every platform.

It’s really the early beginnings of what has become a common topic of late: the transition to the so-called Metaverse.

Not the Zuckerbergian Metaverse where people run around without legs and have joyless celebrations of themselves.

But rather, the real life cyber world where billions are on their phones communicating in various ways basically all the time. Even while jaywalking.

And as we do this more in every imaginable format, the desire to see “beautiful” landscape photos that have been photoshopped to death, instagram style, is eventually diminished to zero.

And what follows in a new hunger for the “real” or at least the honest seeming portrayal of the real (hi there Meryl!) and content that pushes an entirely different layer of psychological buttons.

As I mentioned above, dear reader, I love this! In spite of the fact that it leads to really scary TikToks (just check out the posts of some of the people that follow you on Tiktok (to see what I mean, the ones that follow 8753 people and get followed by like, 23 have nice videos…) where the frightening reality that’s out there (the banality of empirical unattractiveness you might call it) is already on full display, and how.

But that’s just the price to pay for a deeper and more authentic experience. And for the benefit of the real and valuable advice and knowledge you can get directly from “non-professional” actors who are not acting (presumably). We are reaping the profits of real life experiences, in exchange for nothing more than our attention, and clicks, likes and follows. And I say, Amen to that, bro.

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What is the metaverse? 2 media and information experts explain

Above: Photo / Pixabay

The metaverse is a network of always-on virtual environments in which many people can interact with one another and digital objects while operating virtual representations – or avatars – of themselves. Think of a combination of immersive virtual reality, a massively multiplayer online role-playing game and the web. 

The metaverse is a concept from science fiction that many people in the technology industry envision as the successor to today’s internet. It’s only a vision at this point, but technology companies like Facebook are aiming to make it the setting for many online activities, including work, play, studying and shopping.

Metaverse is a portmanteau of meta, meaning transcendent, and verse, from universe. Sci-fi novelist Neal Stephenson coined the term in his 1992 novel “Snow Crash” to describe the virtual world in which the protagonist, Hiro Protagonist, socializes, shops and vanquishes real-world enemies through his avatar. The concept predates “Snow Crash” and was popularized as “cyberspace” in William Gibson’s groundbreaking 1984 novel “Neuromancer.”

There are three key aspects of the metaverse: presence, interoperability and standardization. 

Presence is the feeling of actually being in a virtual space, with virtual others. Decades of research has shown that this sense of embodiment improves the quality of online interactions. This sense of presence is achieved through virtual reality technologies such as head-mounted displays.

Interoperability means being able to seamlessly travel between virtual spaces with the same virtual assets, such as avatars and digital items. ReadyPlayerMe allows people to create an avatar that they can use in hundreds of different virtual worlds, including in Zoom meetings through apps like Animaze. Meanwhile, blockchain technologies such as cryptocurrenciesand nonfungible tokens facilitate the transfer of digital goods across virtual borders.

Standardization is what enables interoperability of platforms and services across the metaverse. As with all mass-media technologies – from the printing press to texting – common technological standards are essential for widespread adoption. International organizations such as the Open Metaverse Interoperability Group define these standards. 

Why the metaverse matters

If the metaverse does become the successor to the internet, who builds it, and how, is extremely important to the future of the economy and society as a whole. Facebook is aiming to play a leading role in shaping the metaverse, in part by investing heavily in virtual reality. Facebook CEO Mark Zuckerberg explained in an interview his view that the metaverse spans non-immersive platforms like today’s social media as well as immersive 3D media technologies such as virtual reality, and that it will be for work as well as play.Hollywood has embraced the metaverse in movies like ‘Ready Player One.’

The metaverse might one day resemble the flashy fictional Oasis of Ernest Cline’s “Ready Player One,” but until then you can turn to games like Fortnite and Roblox, virtual reality social media platforms like VRChat and AltspaceVR, and virtual work environments like Immersed for a taste of the immersive and connected metaverse experience. As these siloed spaces converge and become increasingly interoperable, watch for a truly singular metaverse to emerge.

Originally published on The Conversation by Rabindra Ratan & Yiming Lei and republished under a Creative Common License (CC BY-ND 4.0).

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